Sunday, July 23, 2006

Class 3 notes

The Pixel Cinematography handout and the link below both cover the fundamental approach to three-point lighting. Some additional notes:

Your key (or keys) should have a link to all surfaces (this is the default) and a linear decay. The key should also cast shadows that are as hard or soft as the light source.

Fill lights can be linked exclusively to the subject, leaving out the set. Don't cast specular from them either, in order to sell the diffuse light source.

Rim lights need to be bright and wrap around the edges of the subject. Often you will need multiple sources or an area light to get the desired look.

Remember to tighten up your shadow angles on the key dmaps.

If you are using light linking to prevent light from the fills from hitting the set you may either need specific lights for the set or to get rid of some of the shadow density via shadow coloring.

For the homework assignment, use the same statue file from class 1, but this time light it with the three-point method and any other techniques we've covered in class.

http://accad.osu.edu/~mpalazzi/key_fill_kick.html

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